Better Gaussian Splatting in Julia

(pxl-th.github.io)

76 points | by pxl-th 4 days ago ago

9 comments

  • hdz 4 hours ago

    Having this work on Apple metal is huge for the accessibility around training splats. I remember two years ago I needed an RTX Nvidia GPU to run things like splatfacto on nerfstudio. Very neat optimizations as well like the depth map and sky dome, 3dgs has come a long way. Awesome!

  • mourner 3 hours ago

    Oh, a fellow Ukrainian! Was pleasantly surprised to see that fountain on HN โ€” I was just walking around it a few days ago, very nice and peaceful spot this time of year.

  • miguelraz 22 minutes ago

    Fantastic demos in Julia, what a treat.

  • fredley 3 hours ago

    I thought the picture on your home page was very cool, and then I moused over it. Absolutely incredible.

  • chrisjj 2 hours ago

    Better? A turn on the spot shows a wreck everywhere but forward.

    • yorwba 38 minutes ago

      Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.

    • pwf 43 minutes ago

      do you know how gaussian splatting works?

  • thimotedupuch 4 hours ago

    Great work

  • aithena 4 hours ago

    this is amazing!