Introducing: ShaderPad

(rileyjshaw.com)

32 points | by evakhoury 2 days ago ago

6 comments

  • rgbrgb 3 hours ago

    looks great, congrats. quick note, the examples are really cool, but the link in your blogpost is broken.

    working link: https://misery.co/shaderpad/docs/getting-started/examples/

    • fudged71 2 hours ago

      Also one or more examples in this blog post would have been great to see

  • avaer 3 hours ago

    GLSL. Makes sense as the breezy path, but it seems WebGL2 is a dead evolutionary branch, even if it can be transpiled over.

    What are your thoughts on supporting other languages? Or did I miss that in the docs?

    • koolala 2 hours ago

      It isn't a dead end when WebGPU failed at all their graphics performance promises for being better than it in every way.

      • avaer 2 hours ago

        I was speaking more to the willingness of vendors to support. It's debatable how well WebGL(2)/WebGPU are designed and especially implemented. But it does seem like most evolutionary features, if they make it to browsers at all, would come from the WebGPU path. Not saying the reasons for that are good.

        • busterarm 2 hours ago

          Underrated comment. Our industry is littered with business choices made over technical ones that crippled or otherwise enshittified products.