>By 1993, PC games required much more memory than other software, often consuming all of conventional memory, while device drivers could go into upper memory with DOS memory managers. Players found modifying `CONFIG.SYS` and `AUTOEXEC.BAT` files for memory management cumbersome and confusing, and each game needed a different configuration. (The game Les Manley in: Lost in L.A. satirizes this by depicting two beautiful women exhaust the hero in bed, by requesting that he again explain the difference between extended and expanded memory.)
AUTOEXEC.BAT & HIMEM.SYS rulers - rise your hand if you liked it: XMS, EMS and all that - what a great time before we had unified mem, right? :-D
LOL
From Wikipedia <https://en.wikipedia.org/wiki/PC_game>:
>By 1993, PC games required much more memory than other software, often consuming all of conventional memory, while device drivers could go into upper memory with DOS memory managers. Players found modifying `CONFIG.SYS` and `AUTOEXEC.BAT` files for memory management cumbersome and confusing, and each game needed a different configuration. (The game Les Manley in: Lost in L.A. satirizes this by depicting two beautiful women exhaust the hero in bed, by requesting that he again explain the difference between extended and expanded memory.)
If you want a fight, take this!
https://en.wikipedia.org/wiki/HIMEM.SYS
:-D
LOL
Good ol days....
Later, V-Com Memory Commander allowed 902 KiB of free conventional memory instead of something like 623 using a number of tricks.